The solution was to have a second camera in the scene to become active a moment before the player dies. This causes Blender to not know what to display on the screen which makes the game crash. *When a camera is parented to an object and that object is “ended,” the camera is also ended. Just like before, I will keep a steady stream of updates coming to show progress. This marks the start of the new project Marble Mayhem. I would like to put power ups in this mode such as a lead weight that makes you heavier, feather that makes it so you don’t crack or get dizzy after falling off an edge, and lives. All this would be is a sumo wrestling type thing where you try to get the opponents off of the arena. I might also make an arena mode if I can get four player mode to work well. This would entail a simple race against the other player with no time limit, who ever reaches the goal first will win. Multi-player, I will try to make the game four player, but most likely it will be two player at max. I don’t know if I will allow the player to use the Retro Level Marbles, Maybe they could be unshockable variants. or Metroid themed level where your marble is the Morph Ball and Metroids can latch onto you and drop you making you dizzy.ĭifferent Marbles, the player will be able to choose from predetermined marble colors, might make it so a player will have to unlock the different colors by completing certain races. For a better example a Sonic the Hedgehog themed level where the marble is replace with Sonic and the aesthetic would be Green Hill Zone. Don’t get this confused with the levels from the original Marble Madness, these levels will be full of references to older games (8 bit generation to 16 bit generation). Retro Levels, this is the part I’m most excited about. Enemies I design that function differently from those of the original game. Here’s a concept drawing for the first level Multiple colors for the player’s Marble instead of just blue or redĪll new levels, pretty self explanatory new levels are brand new original level designs. Levels with callbacks to older game series Steelies, Marble Munchers, Acid Puddles, ect…Įnemies with different abilities from the old ones will be present. All of the original enemies will be making a return. None of the levels from the original game will be remade, it’s already been done in Rolling Madness) With that out of the way, I have already started brainstorming and working on this for about 45 minutes. I hope you will continue to support my efforts, though I understand if you don’t. I would like to apologize to the group of people who were genuinely excited to see what would become of the game (keep in mind I will not forget about that game), and I greatly appreciate everything y’all have done for me, whether that be tips, help, or even saying it looks good. As of right now, I’m officially going to start work on the Marble Madness project and putting aside my Metroid project.
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